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Very weird, and, again, the fact that these ghosts end up basically being Warcraft's version of will-o-wisps is always interesting.ĭespite being the 'night elf' army, perhaps a more accurate term would basically be the 'Sentinels'. The Wisps actually are basically the basis of a lot of the Night Elves' unique mechanics - they harvest gold and lumber without moving or consuming trees, but in exchange, when they build 'Ancients', their version of buildings, the Wisp spirit would be consumed to create an Ancient. They do add a sense of mystique to the elves for sure, being cute little glowing balls of light that, when you click on them and see their portraits, reveal that they actually have an elf face within. Warcraft III's manual goes back and forth on whether the Wisps are simply just ghosts of night elves or some sort of more primal nature spirit that just flit about and help out the tree-hugging night elves, but later lore suggests the former more than the latter. It's not until later on that I realize that Warcraft's Wisps are basically their adaptation of the mythological will-o-wisps, and how weird that they're basically the Night Elven forces' version of the human peasants or the orc peons. So it's the one I'll stick with.I've sort of taken it for granted because Warcraft III is one of the first big fantasy franchise that I've stepped into, so for the most part I learned about Warcraft's versions of elves and undead and demons first before I touched D&D or Tolkien or Warhammer or Elder Scrolls or any other fantasy fiction, so I've never noticed and have basically taken for granted that, sure, the elves have Wisps. Suicidal is the only "Free" classification that Target Filters on spells can be applied to.Suicidal has one unit for it, it does nothing for that unit except stopping 1 or 2 spells (Can't remember which) from being used on it. I know there's a spell or two that has target filters for "Non-Suicidal" but I'll cross that bridge when I come to it. I decided on using Suicidal since it was only on one unit. Such as Holy Light healing Ancients.Death Coil damaging them.'Cause when they uproot, they're technically units and no longer structures, so then those abilities would be useable on them if it weren't for the Ancients tag (Which the uprooted form inherits from the rooted form) It stops spells from being used on the uprooted forms of the Ancients that would otherwise be pretty silly to use against them/would cause horribly broken synergy. If I remember correctly, ancient is actually a very important classification. (It really should be, I mean seriously Double-U Tee Eff Blizz?)
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