Its follow-up, The Sims II, was released in 2004, and was as compulsive as its predecessor. The Sims, in which you design and build homes in a blank slate of a neighbourhood, and set about creating “Sims” to live inside them, was released in 2000, and is the bestselling PC game of all time. It was like putting Vaseline on chapped lips. Then I downloaded a new-ish version of The Sims, the popular simulation game. But nothing seemed to dissipate a niggling, hollow feeling of worry. Sometimes I read Amazon reviews of household items, which was exciting. Like other freelancers, I began to spend most of my working week at home, alone, making lists, staring out of the window at the pigeons. In 2017, I lost my job – a version of my dream job, the job – and slipped from an exhilarating workplace into the terrifying tundra of freelance life, a transition that led to a period of acute anxiety. How many levels were available was never made clear. In the great pantheon of PC games, Diner Dash was not among the most realistic, but I enjoyed its simplicity and I was enthralled by the thrill that came with pleasing customers and advancing levels. I found the work hard and boring, which was strange given that at the end of every shift I’d rush home to play Diner Dash, a video game in which you become a waitress in a busy restaurant, taking orders, serving customers, clearing away their cups and plates. My job was to make tea and coffee and I churned out hot beverages at high speed, while constantly restocking my cup and saucer area. I n 2005, when I was 16, I worked in a busy local café.